Thank you everyone for attending! It was an amazing event!
The tournament ended in a draw, 5 points per side. Here is the breakdown:
Tournament Ramshaven Trinovantia
Type & Allies Nova & Allies
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Heavy: 1 1
Rapier: 2 0
Archery: 1 1
Chess: 1 1
Dance: 0 2
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Total: 5 5
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We're hoping to do it again next year!
P.S. For any Lost and Found questions, please email the Event Stewards below.
East Elgin Community Complex
531 Talbot St. W, Aylmer, ON
Site opens 10am, closes 10pm
The site is wet, No BYOB
Site Fee: $12 INCLUDES FEAST
(children under 14: $6, babes in arms: free)
Non-member surcharge applies: +$3.00
Site Token is a Dance Music CD
for adults, a mask for children
wo great
Doges
and their allies match wits in 15th-century Florentine
style, plotting with their Councillors of Sword, Rapier, Archery, Dance
and Chess to win the day and be hailed as "The Most Mighty, Cultured and
Cunning City-State."
This is a combined Tournaments and Dance event. There will be
heavy, rapier, archery and chess tournaments as well as dance classes
all day, and Masquerade dancing starting at 5:30pm, through the evening.
Everyone is encouraged
to bring masks to add to the ambiance. We planned this
event right after Halloween for a reason! We will have a mask-making
table and supplies available during the day for anyone who wants to
make their own. There will be prizes for Coolest Mask, Funniest mask
and Scariest Mask. Mask Examples (so you can make your own!):
One
Two
Three
Four
Five
FEAST
Starts at 4PM - Four mini-meal Removes will be served Buffet-style, with
Court at 4:30pm, after the first Remove. Masquerade dancing andChess will proceed between Removes.
A children's feast will also be offered. Closed lanterns only, please. A $5.00 Lunch Tavern will
be available around noon.
THEME
This Ealdormerean event pits Trinovantia Nova and Her allies
against Ramshaven and Her allies in a competition for 10 victory points
and the title of "Most Mighty, Cultured and Cunning City-State."
Trinovantia and Ramshaven will each choose one person to be their
Doge
(an Italian political ruler) for the Day. There will be victory Points for
Heavy(2), Rapier(2), Archery(2), Dance(2) and Chess(2). Each side will choose one
Councillor for each of these areas. The Doge will then plot
and strategize with his/her Councillors throughout the day in
order to win as many points as possible. Each Doge starts the
day with a Purse of
Florins
and may purchase "Upgrades" from a list, for each contest.
The rules of the game for each of the five areas are listed here.
Rules may be updated periodically.
DANCING & MASQUERADE BALL
Dance classes will be held on the hour from 10am to 4pm. We will try to have two dance
classes running simultaneously so we can teach a lot of dances to prepare for the evening
masquerade. The Masquerade Ball will begin around 5pm and continue all evening. Please wear
a mask if possible! Here are the most likely dances, although we may add more, and I believe there will
be 15th c. Italian classes too.
Hole in the Wall
Black Nag
Black Alman
Sellenger's Round
Gathering Peascods
Maltese Bransle
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Official Bransle
Jenny Pluck Pears
Rufty Tufty
Korobushka
Horse's Bransle
Scotland the Brave
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HEAVY & RAPIER TOURNAMENTS
For Heavy fighting, there will be one Melee and one Warlords-style tourney worth 1 victory point each.
For Rapier, there will be a Singles and Round-robin tournament, worth one war point each.
For each battle, the Doge will purchase Upgrades from a list of options, which may
include spears, shields, tower shields, bucklers, and so on. The Doge and
Councillor then plot deployment strategy before the battle
begins. You may notice that this is somewhat similar to the tactical game
Warhammer... See the heavy rules
here, fencing rules
here.
ARCHERY TOURNAMENT
Archery is outdoors, weather permitting. For the tournament, there will
be two themed Shoots worth 1 victory point each. Upgrades may include crossbows, extra arrows,
and "fog of war" enhancements. See the archery rules
here.
DANCE TOURNAMENT
Two of the Evening Masquerade dances will be designated as
Dance Tournaments, each worth 1 victory point.
Dancers can practice their skills at dance classes
during the day. The first dance will be a poaching tournament, and the second a
demonstration of artfullness and skill. See the dance rules
here.
CHESS TOURNAMENT
The Chess Tournament is worth 2 victory points. Players can
challenge opponents any time during the day or evening. Each player can
play a maximum of three games. The team with
the most wins when the Feast is over scores all the victory
points. See the full rules
here.
CONTACTS
Event Stewards:
519-435-1200
519-601-0101
Royalty Liason:
(to be decided)
Merchant Liason:
519-601-0101
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Feast Steward:
519-601-0101
Heavy Marshal:
Wulfgang
Rapier Marshal:
Louisa Zavitz
Archery Marshal:
Edmund de la Haye
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DIRECTIONS ...
Regional Map ...
Aylmer Map ...
MapQuest
- From Windsor & London, take 401 East - from Kitchener & Toronto, take 401 West
- Exit 203 (Hwy #73) South to Aylmer - drive 22 km
- turn Right (West) at second set of lights onto Talbot St. West - drive 0.5 km
- The
East Elgin Community Complex
is on the north side of Talbot just as you are leaving Aylmer.
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See you at the event!
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